Friday, November 30, 2012

Note from This Week/Meeting Recap

Here are some things general notes from BFA that I felt were applicable to us now:
Tree bark is brown not gray.
CARRY THE STYLE ALL THE WAY THROUGH THE WORLD TO CREATE BELIEVABLY.
Set up the protagonist and the situation
Be sensitive to the time period of your story.

Then notes from the faculty specifically for our group:
Spell-Check the slides
Kevan you need to change up your shapes. There are too many pointy, similar shapes coming out of your creatures. And they felt cartoon like
Kim carts didn't match the style influences we presented in our pitch.

For next week/Meeting Recap:
Modeling:
Winnie is going to model the the final hub, designed by Luis, and during winter break model the main Bloody Mary monster.
Visdev: Keep in mind for the mirror world we are going for twisted elegance. We decide to have Rackham style in the environments, like how his trees have personalities of their own. And we are using a similar color method as Nathan Fowkes. He highlights the focus of the piece in saturate color and the game-like qualities of his environments.
Luis finish is to finish his environment with isometric for Winnie by Monday. Was also going to sketch some ideations of the main protagonist as well.
Kevan was going to continue to design the main creature version of Bloody Mary. Less beast-like. Nathan was going to collaborate with Kevan on the monster version. Also designing the old woman version.
Nathan is working on designing the protagonist and his daughter. The protagonist needs to have an interesting silhouette from behind. Maybe change up the staff to a something a gypsy may have that can be used as a weapon, that won't make him look like a wizard. For the daughter look at how gypsy children are malnourished and sick. They look older in the face and have sunken eyes. While also helping to design the main creature with Kevan.
Eli is going to design parts of the mirror world.
Kim creating designs for the Real world while keeping the style influences in mind. Need to create believable scale in the designs.
EVERYONE your work is going to need turnarounds, isometrics and call-out sheets.
Story:
Aaron needs to add clarity that the house is Bloody Mary's instead of reading like it is the protagonist's. The gypsy camp and the witch's house are too close, so maybe he can follow a trail to her house. At the end he can land in the Mirror world.

Animation:
Nick and Manyee acting shots according to what Annabel has assigned.

POST TO THE BLOG BY MONDAY
IT WOULD BE GREAT IF YOU CAN COME TO A WORK DAY AT THE BUILDING ON SUNDAY

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